Re: Untitled

By Mungo Coyote, 10 Years ago, written in Plain Text, viewed 1'019 times. This paste is a reply to Untitled by Chunky Partdridge
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  1. SOME QUICK REMINDERS:
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  3. ~ The Village wins if all Mafia members are dead. The Mafia wins if all Villager are dead. Tie games favor the Village.
  4. ~ All members of the Mafia know who all other members of the Mafia are. Villagers only know their role, and whatever other players tell them.
  5. ~ The objective of the game is to win, not to survive. Dead players still share in victory with their teammates.
  6. ~ If you're neither Village nor Mafia, you'll have a unique victory condition. If you don't, then you're the exception to the above and your objective is to make it to the end of the game.
  7. ~ If the votes for a village lynch tie, nobody is lynched. This is usually (but not always!) a good thing for the Mafia so try not to let it happen.
  8. ~ Lying about your role to other players is not only permitted, it is encouraged.
  9. ~ Posting screenshots or written transcripts of the GM giving you your role is expressly forbidden, even if they are fake. THERE IS A VERY GOOD REASON FOR THIS
  10. ~ However you are perfectly welcome to paste screenshots of PM's (except from the GM giving you your role or action confirmations), paste IRC logs and what not.
  11. ~ Cast your vote by typing your acusee's name in bold with a dollar sign, like this: $Steph. Withdraw a vote by doing the same, but with a strikethrough instead of bolding.
  12. ~ The arsonist *is not kill inmune* this time around.
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  15. VILLAGE ROLES
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  17. The Villager, or the Citizen (I use the terms interchangeably) is the basic Village role. No powers to speak of, other than participating in votes.
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  19. The Sheriff checks a player each night and learns whether they are Suspicious or Innocent. As a rule, Mafia appear Suspicious, and everyone else Innocent.
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  21. The Doctor picks someone to guard against death during the night step. Some attacks might ignore Doctor protection or kill the Doctor in addition to the target, and some roles may kill the Doctor that attempts to heal them.
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  23. The Sleuth shadows a player and learns the name of anyone who visited them during the night.
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  25. The Bodyguard protects a player like a Doctor, but instead of saving their target the Bodyguard dies in his place, taking the attacker with him. The Bodyguard ignores Serial Killer immunity.
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  27. The Vigilante has a gun and, for some reason, only three bullets. During the night (except the first night) the Vigilante can attempt to kill any player, though for obvious reasons they should probably not do so on a whim. The Vigilante appears Suspicious to the Sheriff.
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  29. The Cab Driver can switch the places of any two players, including himself. Any effects that would target one player instead target the other.
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  31. The Mayor has no night power, but IS THE ONE EXCEPTION TO THE RULE AGAINST POSTING SCREENSHOTS OF ROLE ASSIGNMENTS and may at any time reveal himself by doing so in the game thread. Once revealed the Mayor's vote counts for three, but a revealed Mayor cannot be protected by a Doctor or Bodyguard. Please note that using Photoshopped or outdated screenshots to pretend to be the Mayor just makes you a dumb.
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  33. The Lawyer designates a player to protect from lynching. If the Lawyer's client is voted to be lynched, instead no one is lynched.
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  35. The Paranoid can stay up all night, and shoots any player who attempts to visit him. While "on alert" the Paranoid is immune to most kill powers. The Paranoid can stay up a maximum of three nights total. The Paranoid's counter-attack ignores any protection.
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  37. The Courtesan can block another player's role powers for a day. The Courtesan's target is not informed that they were blocked until after their role power would have resolved.
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  40. MAFIA ROLES
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  42. The Godfather gets the final say on who the Mafia kills each night. Despite being a member of the Mafia, the Godfather is considered to be Innocent.
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  44. The Mafioso is the Godfather's right-hand man. As long as the Mafioso lives, it is he who is considered to "visit" the Godfather's kill target, and as long as the Mafioso is alive the Godfather cannot be killed except by lynching; if the Godfather should ever die, the Mafioso takes his place.
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  46. The Framer makes someone appear Suspicious for a day.
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  48. The Consigliere is the Mafia version of the Sheriff. Unlike the Sheriff, the Consigliere learns their target's exact role. If both the Mafioso and the Godfather are dead, the Consigliere becomes the new Godfather.
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  50. The Janitor follows a player and "cleans up" if they should die. If the Janitor's target is killed, their role is not revealed. The Janitor has a finite number of "cleanings" he can perform. "Cleanings" are effective the night they are used, AND the following day.
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  54. NEUTRAL ROLES THAT APPEAR GUILTY
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  56. The Serial Killer wins the game if he is the last survivor of the village. The Serial killer can kill, or not kill each night, and is himself immune to kill powers. If the Serial Killer is role-blocked, say by a Courtesan, the role-blocker targeting him is killed instead of the Serial Killer's intended target. Fun fact: The Jailor is technically a role-block, as is The Witch depending on what she does.
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  58. The Arsonist can douse another player with gasoline (somehow without their knowledge). If at least one player has been doused, the Arsonist can instead Ignite and kill all doused players. Immolation by Arsonist ignores kill immunity, and also kills anyone who visits an immolation victim on the night of their death (other than the Arsonist, of course). Like the Serial Killer, the Arsonist wins if no one else survives but unlike the Serial Killer, the arsonist can be killed during the nights.
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  60. The Witch can mind-control another player and redirect their action(or have them take no action). The Witch's victim does not know that they were redirected, and receives confirmation of their night action as per normal. The Witch wins if the Village is killed, and doesn't actually mind the encroachment of organized crime.
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  62. The Amnesiac has only one power. At any point during the game, the Amnesiac can assume the role of a player in the graveyard, and inherits that player's role power, victory condition, and Guilty/Suspicious status. If the Amnesiac's new role had a finite-use power, the Amnesiac retains the original player's unspent uses to a minimum of one.
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  67. NEUTRAL ROLES THAT APPEAR INNOCENT
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  69. The Rival has a serious grudge against another player. The Rival is given a randomly-selected target at game start, and wins if their target is lynched. If their target is killed any other way, the Rival becomes a Lunatic.
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  71. The Lunatic wins the game if lynched. If he survives, or is killed by another means, he loses. When a Lunatic is lynched, one of his accusers is selected at random and killed the next day.
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  73. The Survivalist merely needs to survive to game's end to win. The Introvert is not counted for the purpose of determining ties or victory. The Survivalist is also the only person in Failheap Village who thought to invest in personal protection, and has four uses of a bullet-proof vest that grants protection from kill powers for a night.
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  81. SPECIFIC DETAILS ON END-GAME STATES
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  83. A "tie" game occurs when there are only two players from opposing teams left alive. Serial Killers and Arsonists are considered to be on their own one-person teams. The Witch is counted as part of Team Mafia.
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  85. If a Villager and a Mafia tie, the Mafia wins. HOWEVER if the surviving Villager is actually a Villager (Citizen) and not a power role, then the Village wins.
  86.  
  87. Serial Killers and Arsonists automatically win ties with the Village and the Mafia.
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  89. The Arsonists wins ties over the Serial Killer.
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  91. If two Arsonists or two Serial Killers tie, they both win.
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  93. Because their victory conditions are independent of the end-game state, Lunatics, Survivalists and Rivals are ignored when counting players to determine if a game results in a tie
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  95. Amnesiacs automatically lose ties.
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  97. Otherwise, if there is literally only one person left, then their team obviously wins.
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  99. A TRUE tie game (where there is no winner) can't actually occur unless the entire roster of players is wiped out, and it can happen. Even in such a case, it's possible the Lunatic and/or Rival could be the only winners.

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